Problem
I wanted to build a grid-based game while practicing Processing, movement logic, and AI/server-style game structure.
Solution
I created a Pac-Man style game using Processing with a defined maze grid, game states, player movement, pellets, and server-oriented logic.
What I Built
- Grid-based maze
- Game states
- Player movement
- Pellets and win/lose logic
- AI/server-oriented structure
Technical Details
- Processing
- Java-style syntax
- Grid arrays
- Network and server-logic basics
What I Learned
- Grid-based games require careful state handling.
- Movement should be separated from rendering.
- Game logic becomes easier when states are clearly defined.
