Projects

Pac-Man Processing Game

Java / Processing / Networking · 2026

A Pac-Man style game built in Processing with grid-based movement and AI/server-oriented logic.

Processing · Java · Game Logic · Networking

Concept visualization of an original cobalt maze, geometric player and opponent tokens, and a network-state diagram.

Problem

I wanted to build a grid-based game while practicing Processing, movement logic, and AI/server-style game structure.

Solution

I created a Pac-Man style game using Processing with a defined maze grid, game states, player movement, pellets, and server-oriented logic.

What I Built

  • Grid-based maze
  • Game states
  • Player movement
  • Pellets and win/lose logic
  • AI/server-oriented structure

Technical Details

  • Processing
  • Java-style syntax
  • Grid arrays
  • Network and server-logic basics

What I Learned

  • Grid-based games require careful state handling.
  • Movement should be separated from rendering.
  • Game logic becomes easier when states are clearly defined.